d100 Table for Random Fantasy City Flavor Encounters

Looking for more content like this? Check out my table for cyberpunk city flavor encounters, d100 random city secrets, or my table for dungeon themes. If you have settings you’d like flavor encounters for, comment below and let me know what you’d like the see next!

  1. Guards are arresting an innocent adventurer who has been falsely accused
  2. Guards are chastising a child for petty theft
  3. A group of children run past screaming about an imaginary monster
  4. A group of young artists are performing outside a tavern
  5. Children are standing around a young wizard who is entertaining them with cantrips
  6. Someone shouts incomprehensibly in the distance
  7. Someone stumbles out of a nearby tavern so drunk they double over and vomit on the street
  8. Someone is shouting on a corner about their deity and its principles
  9. A street market is set up selling artisan crafts and local produce
  10. A couple of cats dart past screeching
  11. Singing is wafting out of the window as the characters go by
  12. A young caster is struggling to hold a large stack of scrolls while walking down the street
  13. A character steps in what appears to be a large pile of horse manure
  14. Storm begins rolling over the horizon
  15. A new gold coin in lying on the sidewalk, charmed to weight hundreds of pounds. If a character tries to pick it up, they hear young children snickering nearby.
  16. Someone riding a horse careens down the sidewalk, as someone else attempts to run after it, screaming for the horse thief to stop
  17. A couple walks by, bickering. The husband paid way too much money at a local shop
  18. A merchant tries to con the characters into buying discounted weapons that are actually toys charmed to resemble real weapons
  19. A funeral procession weaves through the streets
  20. A flock of birds swoop by, nearly hitting the characters
  21. A baker stands outside their shop offering free samples of their breads and pastries
  22. Another group of adventurers walk by with tattered clothes and wounds, supporting each other and slowly progressing to the local apothecary. If the characters ask, the adventurers will tell them of a small but challenging dungeon they discovered nearby
  23. Shouting can be heard nearby. A customer is accusing a shopkeeper of cheating them
  24. An old woman is gambling on a street corner. The characters can try their luck to earn some extra coins
  25. Recruiters are advertising their artisan guilds
  26. A booth is set up with children gathered around. Animated marionettes are performing a show
  27. A family moving from the wilderness to the city rattles by in a wagon
  28. Someone is locked in stocks in the middle of a square
  29. Tax collectors demand the characters make a payment to the city
  30. An unnaturally large animal runs by, wearing fitted leather armor
  31. A young child recognizes the adventurers and begs for their autographs. And is disappointed when they realize the adventurers aren’t the group they thought they were
  32. A massive plume of smoke rises in the distance. If they explore, they realize it’s a brush fire on a farm outside the city
  33. Someone runs up to a character and asks them to hold something. They promise to come back and get it, but run off before the characters can get any more explanation
  34. A child is sitting on the corner crying, saying older kids stole something of theirs and ran down an alley. Is it a ruse to get the adventurers in an alley or a legitimate issue?
  35. A parade honoring a recent victory for the city blocks major roads
  36. It’s a local holiday and the streets are riddled with inebriated townsfolk
  37. A young girl asks the characters to play a game. Her idea of a game is reading their fortunes
  38. A merchant offers a significant discount on their goods
  39. Someone bumps into a character. If they aren’t careful, it results in something of theirs going missing
  40. A riot is breaking out in the town square
  41. A merchant approaches trying to sell bizarre tonics and medicines to the characters
  42. Young aristocrats are stumbling around drunk and making a commotion
  43. A group of tourists walk by who are clearly out of place within the city
  44. A swarm of rats run across the street
  45. A young woman promenades down the street surrounded by large bodyguards
  46. Bells toll from somewhere within the city
  47. Someone is holding a large map up, attempting to find a location. They approach the characters and ask for help, but speak in an uncommon tongue, only able to use peculiar phrases in common tongue that aren’t quite right
  48. Someone elderly is sitting around, telling a story to children about a local beast. Is it just folklore or is there really something hiding in the shadows of the city?
  49. A beggar asks the characters for food and money
  50. A large raven lands nearby
  51. The players notice a new shop they hadn’t seen before
  52. City guards are laughing and playing games with a group of local children
  53. A group of adventurers walk by dressed as clowns and jesters
  54. Someone runs through the street claiming to have just witnessed a demon in their mirror
  55. A storm rolls in and it begins hailing for a few minutes
  56. A woman dressed in a costume asks the characters how to get to the town hall
  57. A small local offers the characters a bowl of soup for a cheap price
  58. A chicken nearly hits the characters as it falls from a window above them
  59. Someone is standing outside a tavern offering free samples of a new wine
  60. A group of religious townsfolk are screaming about the world ending soon
  61. An unnecessarily massive 16-wheel wagon rolls by loaded with wares
  62. Two bards are competing on opposite sides of the street
  63. Someone falls off a ladder nearby
  64. Two people walk by, arguing about whether cabbage or carrots are more valuable
  65. Someone bumps into a statue, knocking it over and shattering it
  66. An attractive bard walks up to a character and gives them flowers before walking off
  67. Dogs begin barking as the characters pass
  68. A woman strolls by walking a large bear on a leash
  69. A druid walks by with a massive bundle of flowers and a swarm of bees peacefully flying around them
  70. People are standing around the apothecary, begging for help with a curse they got from eating bread a traveling merchant sold them
  71. Kids are playing on a large pile of hay
  72. An innkeeper is kicking out an adventurer who couldn’t make the next payment
  73. A group of young local are hosting a birthday party for their friend
  74. The sky is still clear, but it begins to rain
  75. An old woman hurries to pick up a skull she drops as she passes by the adventurers
  76. Someone is sitting on the side of the street, babbling and rocking back and forth. If the characters try to figure out more, they realize the character was recently attacked when they got lost in the wilderness at night
  77. The street fills with smoke. A young caster runs out, apologizing frantically and letting everyone know it’s safe
  78. A passing child drops a sweet treat on the street and begins crying
  79. The adventurers notice someone who strongly resembles a former adversary in the crowd walking through the streets
  80. A cat darts past the characters, pursued closely by a large dog
  81. Two vendors begin fighting over whose turn it is to set up their booth on this section of the street
  82. Someone carrying a massive stack of books trips near the characters, scattering them everywhere
  83. Someone leaps from one roof to another across the street, gliding over the characters’ heads as guards shout and pursue, trying to keep the thief from escaping
  84. When the characters turn onto the next street, it is unusually crowded
  85. A child walks by, handing out flowers to everyone they pass, including the characters
  86. The characters hear loud chanting and cheering. If they investigate, they find townsfolk playing a popular local sport
  87. The characters walk by a bard and realize she’s singing a song about one of their previous journeys
  88. An eerie looking merchant covered in grime tries to sell edible mushrooms to the players. Some have special effects if consumed
  89. A knight is being mocked and driven out of town. If the characters investigate, they learn that the knight is a cleric who serves a deity the townsfolk believe is a false god
  90. Young townsfolk are wrestling, trying to show off their strength and skills to their friends
  91. A group of children laugh and squeal as they play a game of tag
  92. A cat screeches as a cart runs over its tail
  93. Someone begs the characters for protection. Shortly thereafter, a massive man approaches the characters and informs them he is looking for a pickpocket
  94. An artist tries to convince the characters to visit their shop to have a portrait painted of them in their gear to commemorate their camaraderie
  95.  The characters see a young child stealing from a street merchant while the vendor is distracted
  96. The wheel busts off a cart passing by the characters and cabbages spill all over the street
  97. A meowing kitten begins following the characters down the street
  98. The more perceptive characters begin to suspect someone has been following them since they arrived in town
  99. The characters hear a commotion coming from somewhere above them. If they investigate, they find two rival groups fighting on a rooftop
  100. A juggler is performing a complicated routine

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